Patterns are best practice solutions for how a user achieves a goal. They show reusable combinations of components and templates that address common user objectives with sequences and flows.
Production patterns | |
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Common actions | These are the frequently used actions that appear multiple times across different components and workflows. |
Disabled states | Are used to completely remove the interactive function of a component. |
Filtering | Is the mechanism by which a user adds or removes data items from a displayed data set. |
Loading | Loading patterns are used when information takes an extended amount of time to process and appear on screen. |
Overflow content | Is text, such as a paragraph or a text string, that exceeds a desired space. |